4/23/2024 0 Comments Rpg maker vx ace lighting system![]() If you would prefer to have a project to follow along with, download it here. An example of this will be shown further down. Note: The Blue Flame event needs to be copied to every map that you wish the player to use it on and if it isn’t on every map it won’t error out, but you may need to do some minor work a rounds to keep a blue flame from appearing when the player gets to a map with a blue flame on it. I made it in this particular way so that I can copy and paste these events on any map without having to worry which event number they are, which helps me make less mistakes. ![]() ![]() In this system I use Yanfly’s Button Common Events (YBCE) and Khas’ Awesome Light Effects (KALE) scripts, but neither one needs to be used and can be substituted with similar scripts. This uses the script function of the Conditional Branch event command and Get Location Info command as well. This uses some complex eventing so I wouldn’t recommend this to people who aren’t familiar with the eventing system of Ace yet. Note: This requires you to set up your terrain settings properly in the Database’s Tileset tab for each setting that you want the Blue Flame event to not travel through stuff. I used the same terrain settings as the KALE script, but if you aren’t using that script then the terrain numbers can be anything you desire. One thing to notice is that the Blue Flame event doesn’t go through walls and roof tiles. Thank you in advance, help would be really appriciated.Click the link below to see a video of this in action (The frame rate is only low because of the video capture program): A nice bonus is, if you can get points with items too. The points should be regular earnable by killing enemies. It would be great if it is possible to add an option to learn skill "fire" first before you can learn skill "flame".īut it's not 100% needed, only a nice add for more control that the player don't get the strongest magic in the beginning. It would be great if you can rename the skill points and they are shown in the status menu or in the main menu. So you don't have the skill from beginning, or get them from normal leveling, instead of that you handle all of this with Skill Points. The second request is a skill system, where you first learn the skills for points and level them up with the same points. I implemented the system the way I want it as an event: For an closer explanation you can download the demo from Google Drive. I could do this with a common event too, but it would be easier with a script. The same goes the opposite way, if an enemy dealt the damage to an actor. "LUK" can be gained by Luck based skills like "Gambling" and the damage you dealt or healed HP you get the experience.ĮXAMPLE: Actor1 used a luck based skill and dealt 100 damage, get's 100 EXP for LUK. "AGI" if the player uses specific skills that are like the "Rapid Impact" from Tidus, you will get the damage as experience.ĮXAMPLE: Actor1 used a quick skill and dealt 100 damage, get's 100 EXP for AGI. "MDF" for magic damage the actor has taken.ĮXAMPLE: Actor1 taken magic damage with an skill of 100 and get's 100 EXP for MDF. "ATK" the dealt damage of physical attacks.ĮXAMPLE: Actor1 dealt damage with attack or a physical skill of 100 and get's 100 EXP for ATK.ĮXAMPLE: Actor1 taken damage with attack or a physical skill of 100 and get's 100 EXP for DEF.ĮXAMPLE: Actor1 dealt magic damage with an skill of 100 and get's 100 EXP for MAT. "TP" experience should be earned for the taken damage or dealt damage.ĮXAMPLE: Actor1 damages an enemy with 100, get's 100 EXP for TP.Īctor1 get's 100 damage and earns 100 EXP for TP. ![]() "MP" for the magic you restored through items.ĮXAMPLE: Actor1 get healed 100 MP with an item and the healed one get 100 EXP for MP. "HP" for the points you healed an actor, via items or magic.ĮXAMPLE: Actor1 healed 100 HP, the healed one get 100 EXP for HP. If it's necessary, I got a total of 40 characters. I really recommend to download the demo from below for an better example and understanding. Also none has the ability to spend more then 1 point to each stat for an level up of an param. ![]() Others have the option to earn points by killing enemies, but have no option that you gain various points for ATK as an example. The most systems that do that, using formulas like, you level up and get points. MHP + 1~100 if paid 1~100 Experience is payed. It would be great, if every actor has his own experiences for these 8 stats.Ī nice bonus would be, if you can add a script call to add points as a price for completed mini game. Would be nice if the same would be possible for TP. One for HP, MP, ATK, DEF, MAT, MDF, AGI and LUK. Instead of that they should earn 8 different experience points. This time it's a pretty complex request and try to discribe it the best I can.Įvery character shouldn't get level from killing enemies. ![]()
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